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  Return To The Blacktortoise Graphics Main Page See My Digital Paintings, Sketches, Studies And More Here See My Modeling And Texturing Work As Well As Anything Else 3D Related Here Find Out More About My Methods Go Here To Learn More About The Artist Find Weblinks, Various Downloads And More Here

 

The Artist ____________________________

 

For those who are curious I thought it would be good to post a little background information on myself and my professional experience up to this point in my life.

I've always enjoyed art but didn't pursue it seriously until I got into high school - then I became obsessed with it. I was certain that somehow that was what I wanted to someday do for a career. I took every art class that I could and all that effort payed off. I received 5 scholarship offers to a few schools based on the strength of my senior portfolio. I accepted a full-tuition scholarship to the Art Institute of Pittsburgh. I graduated in 1991 and about a year later was offered a position with Dreamforge Intertainment, an independent game developer in the Pittsburgh area.

Dreamforge was a small company then. I think it was less than 20 people, including me when I was hired but during the several years I was there I saw the company grow until it had nearly tripled in size at it's heyday. It was a fantastic company with a very family-like atmosphere. We pulled together to face some hefty challenges during that time and created some amazing games that I'm very proud to have been a part of. Unfortunately, Dreamforge suffered a string of serious setbacks with various publishers and was eventually forced to shut their doors. I put alot of myself into that place over the years and definitely felt pretty depressed at seeing it go.

I didn't really feel like jumping back in at another studio right away after that. I figured I would try the freelance route first. It's been interesting and it can be very lucrative at times but there are many more outgoing expenses being in business for yourself. I gave it a try but I know now it's not how I want to earn a primary living. Also, I miss working alongside other artists. However, I've learned alot during this period. While at Dreamforge I was more of a texturing specialist and did concepting for practically every project I was assigned to. In freelancing for a living I've been forced to become more of a generalist and develop a broader skillset to be more marketable. The coming months will see which studio I end up settling down at. Meanwhile, I'm continuing to freelance while my search for a permanent position continues so please feel free to email me if you are interested in contracting me for any special projects.

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